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Inertia is first and foremost a PvE endgame guild. The guild consists of a
broad spectrum of players with different gaming experience (ranging from
complete newcomers to WoW to veterans from the original Beta) with several
things in common:
- We know it's a game, and we're here to have fun, not turn WoW into a
second job.
- We know an MMO can't be beaten, and the fun is more in the relationships
we build than the pixels we win.
- We either have limited time in which to raid, or enjoy that we can do
other things outside of raid time.
- We have built and enjoy a strong community within the guild.
- We wish to see a stronger community on our server in general.
In addition to casual and non-raiding members, we aim to keep our core
raiding membership at or below 40 accounts and as such we are very selective
about recruitment.
We started out originally as a few refugees from Kael'thas looking for a
server which actually had some sort of population at Australian peak times. We
originally experimented with the idea of rerolling on Khaz'goroth (at the time,
the only Oceanic PvE server). Shortly thereafter Blizzard announced the
intention to deliver new Oceanic servers and we began planning our guild. The
guildname Inertia was the most popular name voted by members of many suggested
at the time.
We formed June 9, 2006, just after the opening of the server with around 25
preregistered members. Our guild name is actually spelled LNERTIA in-game
because of a conflict with another player's name in the first few minutes of the
server - an interesting spelling that we've come to embrace as something unique
to us. In the seven months prior to The Burning Crusade we leveled to 60 and
cleared ZG, AQ and MC. Time has changed since then - we've seen the introduction
of paid character transfers, cross realm battlegrounds, arenas, class reviews,
Naxxramas and now the release of the expansion.
Inertia continues to be much the same guild in the expansion that we
always were - one committed to raiding and enjoying new content, but not at the
expense of our guild community or the wellbeing of our members. We know that the
best new content we'll see is the content we get to see together.
The guild is currently raiding 6 days a week, but in two groups each of which
raids 3 of those days. Our groups schedules are staggered to allow alts on the
second run as fill-ins should numbers be needed, and the raids groups are not
fixed - we encourage rotation in order for members to share with each other
their experiences. At at present our raid times are set at
8.30pm to 12am server time. We require members to be ready for raids at 8.30pm sharp
in order to maximise the benefit we get from the limited time we have available.
More information about our guild can be read in the Policies section of the
website and our forum.
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